![]() Fortunately for me, someone made an open source mod called Trajectories, which did almost exactly what I needed. I looked into calculating this using the ballistic reentry equations, but kOS doesn’t provide a way to access the data about atmospheric conditions needed to calculate things such as the coefficient of drag. Probably the hardest part of landing a rocket is predicting where it will hit the ground. That would be boring as most of it is doing weird things with vectors and PID loops. ![]() I’m going to talk about the overall design of the script I wrote for kOS and some of the challenges I faced, without going into too much detail about the code. One of my favorite mods is kOS (Kerbal Operating System), which adds computers that can be put on rockets and programmed to autonomously control the spacecraft. Mods change the game’s functionality to add various new features and parts. ![]() The game also allows users to create and install mods. The player can build and fly rockets to different planets, as well as manage certain aspects of a space agency. For those who don’t know, Kerbal Space Program is a space flight simulator game. ![]()
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